The only problem I having is that the downloaded file wont load, I tried Firefox and Chrome. Oh, and by the way, I'm a little bit confused, I try to download 7.1 but it takes me to 7.0
Yeah, the newest version is only available to play in browser. For some reason in itch I can't have the same version both downloadable and playable, even if I rebuild it, even if I rename the build. It's weird. Maybe next version I'll try building to both html and exe, since more people do seem to be downloading it now.
Hey ! I have always wondered if someone would try to remake this fantastic game and you do ! Thanks for the good job Do you need any help for the development, the assets or else ? I do see the potential of what you are doing and I would maybe like to help on this one
The short answer is yes I'm still working on it. Expect a new build hopefully by the end of the month.
The long answer is...well I took a break for around 8 months. As I mentioned I started a job and had a hard time getting back into a solid work-life balance. I started back up again in late April, but still I probably won't be able to keep the same milestone pace I was while unemployed. I'm working the deck builder now and am mostly done with it. The current plan is to release a 0.7.1 that includes that and a lot of debugging from people who have dropped qa reports since then. I know the overworld in this build is pretty broken if nothing else. I hope to be done with that by the end of June, but you know how deadlines be. tbh I'm pretty confident I can make that, but I don't want to for-sure promise anything just in case. Unless something catastrophic happens I can't imagine how it could take longer than the end of July, certainly. If you don't hear from me by then you're free to be concerned.
So I started a new job back in October, right around when I posted .7, and I've been having trouble finding free time. I am still working on it, but I can't really stick to the release schedule I was maintaining while unemployed. Aside from that, I've been keeping an eye on the analytics and have seen that the game is being played pretty regularly. The problem with the game as I have it now is that I haven't built it to handle live ops, so any changes I make to it will erase everyone's progress. The player activity has made me more hesitant to hotfix, since that would mean wiping everyone's data. It's of course inevitable eventually, but I want to at least implement the ability to maintain save data before I update it again.
Don't worry about wiping everyone's data, that's the risk they take playing something great like this while it is a WIP. You should start a Patreon btw!
ya becuse it so buggy now most of use use the cheap or reset to re gind as thins nothign else to do to much but still a fun game to play and im glad u r still with us just havent heard from u in a while hope u feel better also happy new years
lexi, emmerich, and sual are the broken ones and if you win a battle then try and travle back to saul it glitches and sends you back with another auto win and pack
(: my partner and I love playing this - we're a little preoccupied with the Quest 3 and the 151 set at the moment but I look forward to the next milestone - I'm not sure if we'll look at the current build simply because it seems like waiting for the next update is more exciting but I download each previous build every update just to have a backup "just in case" (: as an Unreal developer, you're going to be alright with either decision - Unreal's 2D isn't perfect and I'm not sure how the web support is but for me Unity caused me to switch and I'm happy with the decision but to each their own - my project became a 3D game from what was going to happily be a 2D "spine" / Bone rigged characters in a 3D world (cult of the lamb style) but it wasn't worth the concern for me. That said, it's been a hardship - that kind of change is monumental and it has set us back a year. Be cautious regardless. But uh.. you know, feel free to take your time - like 6 - 7 milestones worth oughta do it..
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Great job!
The only problem I having is that the downloaded file wont load, I tried Firefox and Chrome. Oh, and by the way, I'm a little bit confused, I try to download 7.1 but it takes me to 7.0
Keep it up and thank you for this!
Yeah, the newest version is only available to play in browser. For some reason in itch I can't have the same version both downloadable and playable, even if I rebuild it, even if I rename the build. It's weird. Maybe next version I'll try building to both html and exe, since more people do seem to be downloading it now.
Hey ! I have always wondered if someone would try to remake this fantastic game and you do ! Thanks for the good job
Do you need any help for the development, the assets or else ? I do see the potential of what you are doing and I would maybe like to help on this one
I'm glad you're doing well and you got a new job!
aw ya
so anything comming soon or shall i change to cecking monthly not daily/weekly
also hope things r goign better for u
The short answer is yes I'm still working on it. Expect a new build hopefully by the end of the month.
The long answer is...well I took a break for around 8 months. As I mentioned I started a job and had a hard time getting back into a solid work-life balance. I started back up again in late April, but still I probably won't be able to keep the same milestone pace I was while unemployed. I'm working the deck builder now and am mostly done with it. The current plan is to release a 0.7.1 that includes that and a lot of debugging from people who have dropped qa reports since then. I know the overworld in this build is pretty broken if nothing else. I hope to be done with that by the end of June, but you know how deadlines be. tbh I'm pretty confident I can make that, but I don't want to for-sure promise anything just in case. Unless something catastrophic happens I can't imagine how it could take longer than the end of July, certainly. If you don't hear from me by then you're free to be concerned.
so any updates on when .8 is comming out or hot patches for .7
is anyone still checkign this
So I started a new job back in October, right around when I posted .7, and I've been having trouble finding free time. I am still working on it, but I can't really stick to the release schedule I was maintaining while unemployed. Aside from that, I've been keeping an eye on the analytics and have seen that the game is being played pretty regularly. The problem with the game as I have it now is that I haven't built it to handle live ops, so any changes I make to it will erase everyone's progress. The player activity has made me more hesitant to hotfix, since that would mean wiping everyone's data. It's of course inevitable eventually, but I want to at least implement the ability to maintain save data before I update it again.
Don't worry about wiping everyone's data, that's the risk they take playing something great like this while it is a WIP. You should start a Patreon btw!
ya becuse it so buggy now most of use use the cheap or reset to re gind as thins nothign else to do to much but still a fun game to play and im glad u r still with us just havent heard from u in a while hope u feel better also happy new years
can u hot patch to make the trainers and travle back work if those r fix i can wait a alot longer for any updates to content
lexi, emmerich, and sual are the broken ones and if you win a battle then try and travle back to saul it glitches and sends you back with another auto win and pack
great game love it and cant wait for more
(: my partner and I love playing this - we're a little preoccupied with the Quest 3 and the 151 set at the moment but I look forward to the next milestone - I'm not sure if we'll look at the current build simply because it seems like waiting for the next update is more exciting but I download each previous build every update just to have a backup "just in case" (: as an Unreal developer, you're going to be alright with either decision - Unreal's 2D isn't perfect and I'm not sure how the web support is but for me Unity caused me to switch and I'm happy with the decision but to each their own - my project became a 3D game from what was going to happily be a 2D "spine" / Bone rigged characters in a 3D world (cult of the lamb style) but it wasn't worth the concern for me. That said, it's been a hardship - that kind of change is monumental and it has set us back a year. Be cautious regardless. But uh.. you know, feel free to take your time - like 6 - 7 milestones worth oughta do it..