After like eight months I'm finally back. I got a job back in October and it took me a while for my schedule to even out enough to get a proper work-life balance going. But now that it is I wanted to get a Milestone 7.5 out to fix the admittedly many problems with the last build. I'm sure there are more but now you can at least talk to all the npcs without crashing, which hey that's a step forward.

The main additional feature this time is the Enhanced Deck Builder! The old deck builder was based on the version in the original Game Boy game, which obviously lacked a lot of the features of more modern deck builders. I've added card filters, a search bar, and a deck preview as well as an overview of the deck before saving it. If you do a lot of deckbuilding and have any UX input or additional features you would want in a deck builder I would love to hear from you.

I also made some of the conversation UI a bit bigger. A lot of the text is sort of at an awkward length now, but that's almost entirely temporary anyway. You can also click the cards to view each card as large as possible. I'll probably implement that in a few other places eventually. The Vending cards now have improved resolution as well. Thanks to PokemonAaah.com for allowing the use of their translated versions of the cards they made.

And one new card! Yay. It's Digger. More to come in the rest of the milestone.

Anyway that's only about a third of what was supposed to be Milestone 8 done. Next will be the rest of it, which is adding forwards compatibility and at least the start of special duels. No promises on how long until the next one, but probably not another half year.

StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorBrian Biegner
GenreCard Game
Made withUnity
TagsFangame, tcg
Average sessionA few minutes

Download

Download
ptcg 0-0-1.zip 12 MB
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ptcg 0-0-2.zip 68 MB
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ptcg 0-0-3.zip 110 MB
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ptcg 0-0-4-0.zip 139 MB
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ptcg 0-0-5-0.zip 54 MB
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ptcg 0-0-6-0.zip 59 MB
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ptcg 0-0-7-0.zip 62 MB

Development log

Comments

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Hey ! I have always wondered if someone would try to remake this fantastic game and you do ! Thanks for the good job
Do you need any help for the development, the assets or else ? I do see the potential of what you are doing and I would maybe like to help on this one

I'm glad you're doing well and you got a new job!

aw ya

so anything comming soon or shall i change to cecking monthly not daily/weekly

also hope things r goign better for u

The short answer is yes I'm still working on it. Expect a new build hopefully by the end of the month.

The long answer is...well I took a break for around 8 months. As I mentioned I started a job and had a hard time getting back into a solid work-life balance. I started back up again in late April, but still I probably won't be able to keep the same milestone pace I was while unemployed. I'm working the deck builder now and am mostly done with it.  The current plan is to release a 0.7.1 that includes that and a lot of debugging from people who have dropped qa reports since then. I know the overworld in this build is pretty broken if nothing else. I hope to be done with that by the end of June, but you know how deadlines be. tbh I'm pretty confident I can make that, but I don't want to for-sure promise anything just in case. Unless something catastrophic happens I can't imagine how it could take longer than the end of July, certainly. If you don't hear from me by then you're free to be concerned.

so any updates on when .8 is comming out or hot patches for .7

is anyone still checkign this

So I started a new job back in October, right around when I posted .7, and I've been having trouble finding free time. I am still working on it, but I can't really stick to the release schedule I was maintaining while unemployed. Aside from that, I've been keeping an eye on the analytics and have seen that the game is being played pretty regularly. The problem with the game as I have it now is that I haven't built it to handle live ops, so any changes I make to it will erase everyone's progress. The player activity has made me more hesitant to hotfix, since that would mean wiping everyone's data. It's of course inevitable eventually, but I want to at least implement the ability to maintain save data before I update it again.

Don't worry about wiping everyone's data, that's the risk they take playing something great like this while it is a WIP.  You should start a Patreon btw!

ya becuse it so buggy now most of use use the cheap or reset to re gind as thins nothign else to do to much but still a fun game to play and im glad u r still with us just havent heard from u in a while hope u feel better also happy new years

can u hot patch to make the trainers and travle back work if those r fix i can wait a alot longer for any updates to content

lexi, emmerich, and sual are the broken ones and if you win a battle then try and travle back to saul it glitches and sends you back with another auto win and pack

great game love it and cant wait for more 

(: my partner and I love playing this - we're a little preoccupied with the Quest 3 and the 151 set at the moment but I look forward to the next milestone - I'm not sure if we'll look at the current build simply because it seems like waiting for the next update is more exciting but I download each previous build every update just to have a backup "just in case" (: as an Unreal developer, you're going to be alright with either decision - Unreal's 2D isn't perfect and I'm not sure how the web support is but for me Unity caused me to switch and I'm happy with the decision but to each their own - my project became a 3D game from what was going to happily be a 2D "spine" / Bone rigged characters in a 3D world (cult of the lamb style) but it wasn't worth the concern for me. That said, it's been a hardship - that kind of change is monumental and it has set us back a year. Be cautious regardless. But uh.. you know, feel free to take your time - like 6 - 7 milestones worth oughta do it..